![]() ![]() ![]() Increasing spawns is a option, but most of the ai does it's calculation of danger based on damage output (I don't actually know anymore) which the Survival Options mod comes in, not really that different than what we were doing (outside of purist) for balance. WBO & weapon mods + DT added to PA + Stacking clothing buffs/armor with PA buffs/armor + legendary mods ect, the PC goes way past OP an you'll know right away because everything will run screaming from your character. Super Mutant Overhawl comes in next, not sure the others are any good in comparison, so personally I leave the rest alone. Works wonders on getting rid of the annoying part of FO4 or that "Whoops I made a mistake" feeling. Though you would need a clean savegame an legacy system in order to do that, like uh, ~player.getav experience & ~player.modav experience # Then a batch file to run to get the crafting materials back. You know instead of it being all level 1. It's not perfect, but level 176 entering the wasteland from Vault 111 bumps the encounter zone up a little bit, and after a cell reset there are at least some semi dangerous spawns. ![]()
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